"The ultimate symbol of Imperial mechanized power, the AT-AT provides incredible firepower to the battlefield. Being large and slow, it is vulnerable to starship strikes and Rocket Turrets"
~In-game description of AT-AT

The AT-AT is one of two Destroyer class vehicles available to the Empire. It provides incredible firepower to any corner of the battlefield. However, it is large and slow and can be taken out by starship strikes and Rocket turrets if not defended.

Strategy Edit

Offensive Edit

The AT-AT isn't really an effective option, at a low level, where its high troop count and slow speed prevents it from unleashing its true potential against the enemy. The hero variant should be used instead as it saves a 30 unit slot while stronger and tougher.

At higher levels, the AT-AT makes a shine when it can help assassinate shield generators, from a greater distance, than the AT-MP. However, its slow speed makes it hard to keep up with the assault but it's best suited at blasting a majority of the base, that was protected by the shield domes.

A vanguard of smaller units can help pave the way for this walker but be sure to have a couple repair droids on hand when it gets into lethal range of Rocket Turrets, the Elite variant can last a while longer when employed with the same strategy.

Defensive Edit

The AT-AT sluggish nature makes it awful in a defense operation. Its high health pool make more desirable but it can't employ its weapons well enough, if the fighting is occuring in different parts of the base.

This should be left more of an offensive unit, than it is defensively.

Level Damage per Second Health Movement speed Training Cost Training Time Research Cost Research Lab Level Required Research Time
1 1,600 22,000 10 1,500 3m 30s N/A N/A N/A
2 1,920 26,000 10 2,100 3m 40s 5,000 3h
3 2,240 30,800 10 2,700 3m 50s 10,000 8h
4 2,560 35,200 10 3,300 4m 00s 20,000 1d
5 2.880 39,600 10 3,900 4m 10s 50,000 3d
6 3,200 44,000 10 4,500 4m 20s 135,000 5d
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