m (added level5) |
(Undo revision 5677 by Qwertz111 (talk)) |
||
(7 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Unit_Infobox|title1 = AT-MP|image = At-mp-profile.jpg|unlocked-by = Upgrading [[Factory]]|trained = [[Factory]]|min-level = 4|type = Vehicle|class = Destroyer|dmg-type = Standard|fav-target = Shield Generator|speed = 20|range = 8 tiles|capacity = 15|max-upgrade = 10|rebellion = No|empire = Yes}} |
||
− | <Insert Pic of AT-MP here> |
||
⚫ | |||
⚫ | |||
+ | == Strategy == |
||
− | <Insert Pics of different level AT-MP here> |
||
+ | === Offense === |
||
⚫ | |||
+ | The AT-MP employs the same tactic, as the AT-AT, moreso a cheaper alternative. Priorising shield generators before moving onto attacking anything nearby. |
||
⚫ | |||
− | ---- |
||
− | *'''Offensive Strategy''' |
||
− | <to be added> |
||
+ | It fires its missiles in successive burts, making it particularly useful in destroying enemy turrets and vehicles but its unwieldly nature gives it a hard time versus infantry, particularly anti-vehicle. |
||
− | *'''Defensive Strategy''' |
||
− | <to be added> |
||
+ | Defending it with your own stormtroops will help it venture near to its objective but be wary as its shorter range puts it more at risk of getting into range of base defenses as it does so. |
||
− | *'''Upgrade Differences''' |
||
− | <to be added> |
||
+ | === Defense === |
||
− | <center> |
||
+ | The AT-MP makes a faster and better alternative to the AT-AT, when hunting vehicle targets, but much like on the offense, it will go down pretty quick when the enemy has deployed enemy troops. |
||
− | <div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;"> |
||
⚫ | |||
− | !Class |
||
− | !Favorite Target |
||
− | !Damage Type |
||
− | !Unit Capacity |
||
− | ! |
||
+ | There is no particular strategical favour, as it can only be deployed from the Squad Center, but attackers should consider Sniper Troopers to bring down these walkers fast before they cause too much mechanical carnage on mechanised troops. |
||
− | Factory Level Required |
||
⚫ | |||
− | |- |
||
⚫ | |||
− | |Shield Generator |
||
− | |standard |
||
− | |15 |
||
− | |4 |
||
− | |} |
||
− | |||
− | {| border="0" cellpadding="1" cellspacing="1" class="wikitable" style="text-align: center;width:100%;" |
||
!Level |
!Level |
||
!Damage per Second |
!Damage per Second |
||
!Health |
!Health |
||
− | !Movement Speed |
||
!Training Cost |
!Training Cost |
||
!Training Time |
!Training Time |
||
Line 48: | Line 30: | ||
|1800 |
|1800 |
||
|6000 |
|6000 |
||
− | |2 |
||
|750 |
|750 |
||
|3m 30s |
|3m 30s |
||
Line 58: | Line 39: | ||
|2160 |
|2160 |
||
|7200 |
|7200 |
||
− | |2 |
||
|1050 |
|1050 |
||
|3m 40s |
|3m 40s |
||
Line 68: | Line 48: | ||
|2521 |
|2521 |
||
|8400 |
|8400 |
||
− | |2 |
||
|1350 |
|1350 |
||
|3m 50s |
|3m 50s |
||
Line 78: | Line 57: | ||
|2880 |
|2880 |
||
|9600 |
|9600 |
||
− | |2 |
||
|1650 |
|1650 |
||
|4m |
|4m |
||
Line 88: | Line 66: | ||
|3241 |
|3241 |
||
|10800 |
|10800 |
||
− | |2 |
||
|1950 |
|1950 |
||
|4m 10s |
|4m 10s |
||
Line 96: | Line 73: | ||
|- |
|- |
||
|6 |
|6 |
||
− | | |
||
| |
| |
||
| |
| |
||
Line 106: | Line 82: | ||
|- |
|- |
||
|7 |
|7 |
||
− | | |
||
| |
| |
||
| |
| |
||
Line 116: | Line 91: | ||
|- |
|- |
||
|8 |
|8 |
||
− | | |
||
| |
| |
||
| |
| |
||
Line 126: | Line 100: | ||
|- |
|- |
||
|9 |
|9 |
||
− | | |
||
| |
| |
||
| |
| |
||
Line 136: | Line 109: | ||
|- |
|- |
||
|10 |
|10 |
||
− | | |
||
| |
| |
||
| |
| |
||
Line 145: | Line 117: | ||
| |
| |
||
|} |
|} |
||
+ | [[Category:Unit]] |
||
− | </div> |
||
+ | [[Category:Vehicle]] |
||
− | </center> |
||
+ | [[Category:Empire-available]] |
||
+ | [[Category:Imperial unit]] |
||
⚫ |
Revision as of 06:39, 30 May 2020
Summary
A relatively new walker design, the AT-MP has only recently been entered into general service. it fires salvos of missiles that can devastate almost any target, but the machine itself is clumsy to move and easily overwhelmed by infantry and volley of fire tactics.
Strategy
Offense
The AT-MP employs the same tactic, as the AT-AT, moreso a cheaper alternative. Priorising shield generators before moving onto attacking anything nearby.
It fires its missiles in successive burts, making it particularly useful in destroying enemy turrets and vehicles but its unwieldly nature gives it a hard time versus infantry, particularly anti-vehicle.
Defending it with your own stormtroops will help it venture near to its objective but be wary as its shorter range puts it more at risk of getting into range of base defenses as it does so.
Defense
The AT-MP makes a faster and better alternative to the AT-AT, when hunting vehicle targets, but much like on the offense, it will go down pretty quick when the enemy has deployed enemy troops.
There is no particular strategical favour, as it can only be deployed from the Squad Center, but attackers should consider Sniper Troopers to bring down these walkers fast before they cause too much mechanical carnage on mechanised troops.
Level | Damage per Second | Health | Training Cost | Training Time | Research Cost | Research Lab Level Required | Research Time |
---|---|---|---|---|---|---|---|
1 | 1800 | 6000 | 750 | 3m 30s | |||
2 | 2160 | 7200 | 1050 | 3m 40s | 2 | ||
3 | 2521 | 8400 | 1350 | 3m 50s | 10000 | 3 | 2h 30m |
4 | 2880 | 9600 | 1650 | 4m | 20000 | 4 | 7h |
5 | 3241 | 10800 | 1950 | 4m 10s | 50000 | 5 | 20h |
6 | |||||||
7 | |||||||
8 | |||||||
9 | |||||||
10 |