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Burst Turrets rapidly shoot groups of bolts in intervals that do significant damage to bruisers. They appear as sniper towers, but you can't see the snipers themselfs. Although the in-game description states that they are "manned by groups of infantry," Burst Turrets do not need to be supplied with units in order function.

Strategy Edit

Burst turrets work well against bruisers and to a limited extent against lighter vehicles. A combination of several Burst Turrets of equal level could take out an equally leveled (Elite) AT-AT. They also work well against bruisers and jump troopers.

Place them near rocket turrets because they cover the rocket turret's weakness.

Gallery Edit

RebellionEdit

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Level 1
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Level 2
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Level 3
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Level 4
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Level 5
Burst Turret Lvl 6 - Rebel
Level 6
Burst Turret Lvl 7 - Rebel
Level 7
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Level 8
Burst Turret Lvl 9 - Rebel
Level 9
Burst Turret Lvl 10 - Rebel
Level 10

EmpireEdit

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Level 1
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Level 2
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Level 3
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Level 4
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Level 5
Burst Turret Lvl 6 - Imperial
Level 6
Burst Turret Lvl 7 - Imperial
Level 7
Burst Turret Lvl 8 - Imperial
Level 8
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Level 9
Burst Turret Lvl 10 - Imperial
Level 10

Statistics Edit

Lvl HQ lvl req. Upgrade cost (Alloy) Cumulative upgrade cost (Alloy) Build/upgrade time Instant upgrade cost (Crystals) Cumulative instant upgrade cost (Crystals) Hitpoints Damage per second
1 4 1,500 1,500 1 min N/A N/A 5,000  ?
2 4 3,000 4,500 30 min 34 34 7,500 ?
3 4 20,000 24,500 4 hr 139 173 9,000 ?
4 4 55,000 79,500 16 hr 329 502 12,000 ?
5 5 100,000 179,500 1 day, 12 hr 558 1,060 14,500 ?
6 6 250,000 429,500 2 days, 12 hr 931 1,991 16,000 1,761
7 7 500,000 929,500 4 days 1,426 3,417 17,500 1,926
8 8 1,000,000 1,929,500 6 days 2142 5,559 22,000 2,090
9 9 3,000,000 4,929,500 1 week, 1 day 3,766 9,325 24,500 2,255
10 10 5,000,000 9,929,500 1 week, 3 days 5,091 14,326 27,000 2,475
Star Wars Commander: Turrets
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