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The Elite AT-AT is identical to a normal AT-AT but with a much higher healthpool with superior long ranged damage. The Elite AT-AT is a slow but powerful juggernaut, on paper.
 
The Elite AT-AT is identical to a normal AT-AT but with a much higher healthpool with superior long ranged damage. The Elite AT-AT is a slow but powerful juggernaut, on paper.
   
In practice, however, it has a key problem on an attack: the Shield Generator targeting preference. If any generators are on the enemy base it will lumber along in a straight line towards them only shooting at buildings directly in its movement path, completely ignoring the nearby turrets putting holes in it as it does so. It is paticularly vulnerable to Rocket Turrets and starship strikes.
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In practice, however, it has a key problem on an attack: the Shield Generator targeting preference. If any generators are on the enemy base it will lumber along in a straight line towards them, only blasting any buildings directly in its movement path, while ignoring any defenses. Making Rocket Turrets and Traps a very dangerous threat to its warpath.
   
A good tactic would be to put smaller units around it, acting as a vanguard, as the AT-AT trundles towards its objective. Once the shield generators are down, it will target anything closest to it, making the most out of its damage potential. Its weight also crushes any walls, it steps on, paving the way for its auxiliary forces.
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[[File:AT-ST Vanguard.jpg|thumb|220x220px|none|A pack of AT-ST walkers paving the way for the Elite AT-AT.]]
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A good tactic would be to put smaller units around it, acting as a vanguard, as the AT-AT trundles towards its objective. Once the shield generators are down, it will target anything closest to it, making the most out of its damage potential; Its weight also crushes any walls, it steps on, paving the way for its auxiliary forces.
   
 
=== Defensive ===
 
=== Defensive ===
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If you do intend to use it, try to land it in a way that it will move into the middle of your densest base cluster around the HQ firing outward at approaching units. This way it will hopefully last long enough to do some real damage.
 
If you do intend to use it, try to land it in a way that it will move into the middle of your densest base cluster around the HQ firing outward at approaching units. This way it will hopefully last long enough to do some real damage.
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!Level
 
!Level
 
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!Damage per second

Revision as of 23:34, March 2, 2020

The Elite AT-AT is an AT-AT with thicker armor plating and heavier laser cannons. It is piloted by an elite crew pulled from the best vehicle crews in the Empire.

Strategy

Offensive

The Elite AT-AT is identical to a normal AT-AT but with a much higher healthpool with superior long ranged damage. The Elite AT-AT is a slow but powerful juggernaut, on paper.

In practice, however, it has a key problem on an attack: the Shield Generator targeting preference. If any generators are on the enemy base it will lumber along in a straight line towards them, only blasting any buildings directly in its movement path, while ignoring any defenses. Making Rocket Turrets and Traps a very dangerous threat to its warpath.

AT-ST Vanguard

A pack of AT-ST walkers paving the way for the Elite AT-AT.

A good tactic would be to put smaller units around it, acting as a vanguard, as the AT-AT trundles towards its objective. Once the shield generators are down, it will target anything closest to it, making the most out of its damage potential; Its weight also crushes any walls, it steps on, paving the way for its auxiliary forces.

Defensive

When employed on the defense (such as in a Heroic Defense event) it does have good damage output but its speed is crippling; in order for it to be able to get to multiple enemy units you will likely have to land it close to a dense cluster of them, who could therefore concentrate fire on it to destroy it far too quickly.

If you do intend to use it, try to land it in a way that it will move into the middle of your densest base cluster around the HQ firing outward at approaching units. This way it will hopefully last long enough to do some real damage.

Level Damage per second Health Mobiliation cost Mobilization time Research cost Research Lab lvl req. Research time
1 1,800 24,000 1,000 3m 30s N/A N/A N/A
2 2,161 28,800 1,400 3m 40s 5,000 2 1h 30m
3 2,521 33,600 1,800 3m 50s 10,000 3 3h
4 2,880 38,000 2,200 4m 20,000 4 8h
5 3,240 43,200 2,600 4m 10s 50,000 5 1d
6 3,601 48,000 3,000 4m 20s 135,000 6 3d
7 3,961 52,800 3,400 4m 30s 225,000 7 5d
8 4,320 57,600 3,800 4m 40s 450,000 8 1w
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